After our session on gamification I was thinking about how useful it has been to gamify aspects of my class this year. Even if I didn’t start from the beginning of the year with a specific online resource, I had been doing little things to gamify my classroom, from table points to earning classroom money for specific actions. I have always liked games and implementing some form of play in what I do, and students tend to react positively to this, but I had never used or explored an organized online tool like the ones we’ve been looking at this semester. Even though we are close to the end of the school year, using Quizziz and ClassDojo have triggered a very different and positive reaction from my students. Quizziz has allowed me to do quick checks on understanding and gather data through assessments that are simply games to my students. My students this year love to compete and see how they did by using Quizziz, and the option to take the Quizziz at their own pace makes it better to reduce some of my student’s frustration. I have also been using Class Dojo significantly to award students points for positive behavior and responsibility in class. It has made such an effect that when they hear the little sound of a point being awarded or deducted they immediately react (with a few exceptions of course). I have also been able to take advantage of the behavior lessons included in the site, students love to listen to the creatures and learn about different conflicts they face. Going back to gamification, the rewarding and loosing of points through different badges encourages students to work together to gain individual and group points; which they can then get in classroom money. My objective with these tools as I am gamifying my classroom is to engage my students and help them learn something in a fun way. If students are excited about something, they are likely to engage and in turn be curious about what they are learning. I want to trigger that excitement for learning with gamification.
5 Comments
Kayla Bryant
5/7/2018 10:48:09 am
Your video is so awesome! It's great that you've been able to include so much that we've learned this semester into your classroom. Including student voice recording over your video really adds value to what you are saying. I haven't used Quiziz with my students yet, but I really like it and am hoping to try it out next year if I have 3rd grade again. Thanks for showing all of the tools available on class dojo too, I used it my first year teaching and didn't like it- but it has changed and advanced soooo much over the last 5 years!
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Rian
5/7/2018 07:58:12 pm
I appreciated you sharing the video! It looks like fun, but unfortunately, my middle schoolers would not be engaged. I appreciate the journey you have taken this semester with your learning, and how you have incorporated it seamlessly into your teaching.
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Benjamin Scinto
5/7/2018 08:35:20 pm
Reducing frustration and feedback. Kudos to you for both empathetic and growth producing approach to gamification. Without having a student audience in front of me it has been difficult to test anything out or witness the firsthand value to certain practices, but I am encourage by your use.
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Jose, thank you for sharing more about Class Dojo, I only explored it a little, and didn't know it had the lessons. How do you give students the points? Do you have it open on your computer, or do you have an app on your phone? I want my kids to hear that sound too and get excited. I would like to have it assessable at all times, so I can catch them in the moment doing the right thing and reward them right away. Thank You
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Heather Feinberg
5/8/2018 09:52:33 pm
Class Dojo is a tool I want to explore more with next year with my students. It is so important to keep our students engaged in this Common Core era. There are so many standards to be taught and it is so important to keep them excited about learning.
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May 2018
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